![]() The game rewards those who improve their skill over time. Alongside that, players can also upgrade their Karakuri via a skill tree. Omega Force maintains a satisfying gameplay loop of killing monsters for parts and using those pieces to upgrade weapons and armors in order to fight tougher monsters. It’s one of many beasts in “Wild Hearts.” (Electronic Arts)Īlthough “Wild Hearts” combat isn’t exactly stellar, it gets the other parts of the hunting genre right. The Goldshard is a Kemono that has its origins in a porcupine. Without this, the controls feel too unresponsive at times. I really wished that the Omega Force allowed players to cut combos short in order to slide away. It’s one of the areas that “Wild Hearts” could have been broadened and polished. Unfortunately, they aren’t as complex or as deep as the ones in “Monster Hunter.” They’re easier to learn, but once players master the few combos, many of them become boring to use as players button-mash the same moves repeatedly. The other part of combat is mastering the eight weapons in “Wild Hearts.” They’re a diverse arsenal that players can power up using Kemono parts. The tools are surprisingly fun to use and encourage creativity and ingenuity. Players can use bulwarks to funnel a monster into a trap or block their escape route. With up to three players battling a creature, players will need to coordinate what Karakuri to build to take down a monster. Other times, players will ne need fireworks to daze a flying enemy so that they fall to the ground. Bulwarks provide a shield from attacks and they can be where players perform powerful jumping attacks. Omega Force does a good job at creating Karakuri tools that become essential to defeating some Kemono. They can craft bulwarks that act as a shield so they can imbibe potions without being hurt or they can lay down traps to hold a monster in place so they can pummel them with weapons. The Kemono easily outmatch hunters when it comes to size and strength, but the contraptions that players summon even the playing field. Karakuri takes on a bigger role in hunts. Players will spend hours discovering hidden caves or fresh paths that they may have overlooked. ![]() Dangerous flora and fauna dot the landscape and roam the grounds. Although it’s not as consistently beautiful as “Monster Hunter,” the maps are bigger, stretching out over what seems like acres. The premise and fantastical Japanese setting give “Wild Hearts” an identity that stands out. Players can travel the immense maps of “Wild Hearts” using a Roller vehicle. By helping its inhabitants, players bring life and hope as they fend off Kemono that have taken over the land. These beasts are grounded in real-life animals such as boars, wolves and eagles, but they’re infused with elements from the natural environments, making them look more like something out of “Princess Mononoke.”Īs a hunter with this power, players become the champion of Minato Village, a once-flourishing outpost filled with Karakuri relics that no longer work. It’s a long-lost technology, and with it, players have a tool that evens the odds when they hunt for massive creatures called Kemono. ![]() This object is absorbed into the body and soon the hunter is able to summon wooden mechanical contraptions at will. That changes with Omega Force’s “Wild Hearts.” Published by Electronic Arts, this hunting title puts players in the role of a player-created hunter who finds a mysterious object called Karakuri while wandering the land of Azuma. Capcom’s action role-playing game carved a distinctive niche in the video game landscape, but as it grew in popularity, more games followed the path it blazed.īandai Namco tried to capture some of its magic with the “God Eater” series while Capcom’s title was a clear inspiration behind Phoenix Labs’ free-to-play game “Dauntless.” Although these efforts had their own take on the “Monster Hunter” formula, they felt more like copycats or odes to the iconic series than legitimate competitors. For a long time, “Monster Hunter” had no rivals.
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